Very Very Very Simple Sonic Worlds, version 3

Change log legend:
+ - Added stuff
# - Changed stuff
! - Fixed stuff
- - Removed stuff
=============================================
v.1.1.0 (?) (plans)
+ Template for enemies
+ Simple player select
+ Shooting player and patrol enemy
+ Menu
+ Item boxes
- Flight system

v. 1.0.3
! The first scene now visible

v.1.0.2
+ New jumpthru-platform sprite
+ Song for test location and ring sound
+ Big rings (add 50 normal rings) and spikes
+ Trap
# Some object names and temp sprites locations
# Uncommented fly system (at this moment, this is just infinity jumps)
# In-game version number now right

v.1.0.1
! Now player spawns on scene (I hope)

v.1.0.0-release
Just public 1.0.0-alpha4

v.1.0.0-alpha4
+ Player fly (currently turned off)
+ Player damage and "death"
# Some object's sprites
# Moving act base code into external events

v.1.0.0-alpha3
+ Simple start screen
+ Turret and bullet (no damage)
+ Rings counter
# Camera now cetered on player
# Timer

v.1.0.0-alpha2
+ Jumpthru platform
+ Text and template code for timer
# New platform

v.1.0.0-alpha1 (also v.1.0.0)
Inital version (prototype)
